Unity Asset Packages

Project Description

A Unity codebase to be able to reuse for a variety of projects. The packages include a variety of gameplay systems that can be used for many different types and genres of games. All systems are built with a built-in serialization system for easy porting to online games or the creation of saving and loading game states, statistics, and files.

Technologies Used

  • Unity
  • C#
  • Probuilder

Asset Packages

  • Parametric Firearms
  • Character 2D, 3D, and ZeroG Movement
  • Ability Management
  • Interactive Environment Objects
  • Data Serialization



Developed by Elliot Winch and Carlos-Michael Rodriguez