Space Arrow VR
Our final project for Ken Perlin's Computer Graphics Class. Made in Unity for the HTC Vive, our team created a VR minigame where gravity affects the trajectory of arrows to score trick shots on targets. Different planetary bodies have different masses, which means arrows you shoot towards the orbit of different planets will allow the arrow to curve and bend in fun, unique, and interesting ways.
- Unity VR
- Unity 3D
- Steam VR
- Coding / Managing VR Controls
Programming, Art, and Design by Nina Demirjian, Elliot Winch, Nesma Belkhodja, and Carlos-Michael Rodriguez